Play Station™
Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world is through a mandala-like installation of VR headsets, video training guides, and voiceover tutorials. House in the cavernous atrium of the recently re-invented White Chapel Building, Play Station™ reflects on the continuously changing boundaries between workplace and playground. Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world is through a mandala-like installation of VR headsets, video training guides, and voiceover tutorials. House in the cavernous atrium of the recently re-invented White Chapel Building, Play Station™ reflects on the continuously changing boundaries between workplace and playground. Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world is through a mandala-like installation of VR headsets, video training guides, and voiceover tutorials. House in the cavernous atrium of the recently re-invented White Chapel Building, Play Station™ reflects on the continuously changing boundaries between workplace and playground. Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world is through a mandala-like installation of VR headsets, video training guides, and voiceover tutorials. House in the cavernous atrium of the recently re-invented White Chapel Building, Play Station™ reflects on the continuously changing boundaries between workplace and playground.